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While video games have entered the mainstream and mobile games are bringing gaming to new audiences, boardgaming also continues to attract new enthusiasts.
PLAYING games, once seen as children’s pastime or a hobby for the adolescent, has silently become a mainstream activity. The launch of the latest Grand Theft Auto game was a cultural event comparable to a new James Bond film, while mobile games are popularising the concept of gaming to those who have no interest in actual game consoles. And when the majority of Supercell, the Finnish mobile game company behind Clash of Clans and Hay Day, was sold to two Japanese companies for a reported 1.1 billion euros, everyone should have got the message: there is nothing childish about this industry.